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Dodgeball Game

Resource folder: gs_dodgeball

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Installation Instructions for Dodgeball Game

Follow these steps to install and configure gs_dodgeball on your FiveM server.

  1. Download the Resource
    • Go to portal.cfx.re
    • Navigate to Assets > Granted Assets > gs_dodgeball
    • Download the resource
  2. Extract the Files
    • Open the downloaded .zip file
    • Inside, you'll find a folder named gs_dodgeball
    • Move the entire gs_dodgeball folder into your desired server resources folder (e.g., /resources/[scripts])
  3. Add to Server Configuration
    • Open your server.cfg
    • Add the following line:
      ensure gs_dodgeball
  4. Restart the Server
    • Restart your FiveM server (Important!)
  5. Configure the Script (Optional)
    • Navigate to gs_dodgeball/config.lua
    • Edit the configuration options to fit your server's needs

Can I use a custom map or different arena location?

Yes. All locations are configurable in config.lua, including arena position, team spawns, and blips. The encrypted version still exposes config and bridge files for this. A different map edit works fine as long as coordinates are updated.

Can I run multiple dodgeball fields at the same time?

By default only one dodgeball field or game runs at a time. Multiple simultaneous locations would need custom code changes. The open-source version makes that easier to build.

Is an open-source version available?

Yes. Select the open-source option on the store for fully readable code if you plan heavy customization.

Balls freeze in mid-air when thrown

Usually another script is interfering with prop physics. Test with only dodgeball and your framework running to find the conflict. This has been reported when unrelated resources modify entity or prop behavior.

The script does not work after a correct install

Check whether your anti-cheat disables or breaks prop physics. That is a common cause when balls or arena props behave incorrectly.

How do players join a match?

Players join teams at the configured arena through ox_target or key-based interaction (depending on your config). Team captains start matches once both sides are ready. See config for match rules, team sizes, and blip settings.

What frameworks are supported?

The script supports ox_target and key-based joining. Check config for interaction mode and ensure your target resource is running if you use target-based joining.

Balls or props behave oddly only on my live server

Isolate conflicts by stopping other gameplay scripts temporarily. Anti-cheat, prop cleaners, and physics modifiers are frequent causes. Compare FXServer and game build versions between local test and production.