Car Lift - Vehicle lift system
Resource folder:
gs_carlift
Installation Instructions for Car Lift - Vehicle lift system
Follow these steps to install and configure
gs_carlift on your FiveM server.
-
Download the Resource
- Go to portal.cfx.re
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Navigate to Assets > Granted Assets >
gs_carlift - Download the resource
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Extract the Files
-
Open the downloaded
.zipfile -
Inside, you'll find a folder named
gs_carlift -
Move the entire
gs_carliftfolder into your desired server resources folder (e.g.,/resources/[scripts])
-
Open the downloaded
-
Add to Server Configuration
- Open your
server.cfg -
Add the following line:
ensure gs_carlift
- Open your
-
Restart the Server
- Restart your FiveM server (Important!)
-
Configure the Script (Optional)
- Navigate to
gs_carlift/config.lua - Edit the configuration options to fit your server's needs
- Navigate to
Is gs_carlift compatible with QBCore and qb-target?
Yes. The script works with any framework. qb-target support was added in v1.0.3. Download the latest Keymaster version if you only see ox_target mentioned in older docs.
The script does not start or nothing happens after purchase
Perform a full server restart, not just ensure. Confirm the CFX account tied to your server license matches the account that purchased the script. Escrow entitlement must load on restart.
I see the marker but qb-target or third-eye does nothing
By default only the mechanic job can use the lift. Change or remove the job restriction in config.lua. Set the job to Lua nil, not the string "nil", to disable the requirement entirely.
Does the lift remember its position after a server restart?
No. After every restart the lift always spawns in the down position.
How do I trigger the lift from a custom context menu?
Fire the server event with the lift index from Config.locations:
TriggerServerEvent('gs_carlift:ToggleLift', liftNumber)
liftNumber = 1 is the first entry in Config.locations, 2 is the second, and so on. If you get Invalid lift index in the server console, the number does not match your config order. For multiple lifts in one menu, compare player coordinates against Config.locations to pick the correct index. The lift prop archetype name is gs_lift_base.
Can multiple players see the lift move at the same time?
Yes. Movement is synchronized so nearby players see smooth raise and lower actions within the configured range.
The lift works for admins but not for my mechanics
Double-check the job name in config matches your framework job exactly (case and spelling). Test with the job requirement disabled to confirm the lift hardware itself is fine.