Reliable Scripts
Encrypted & Unencrypted Options
Fast Support
Fair Prices
Fair Prices
Encrypted & Unencrypted Options
Reliable Scripts
Fast Support
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Encrypted version
This resource is partly encrypted by FiveM's escrow system.
Unencrypted version
This resource is not encrypted and 100% editable.
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Weapon Scope Glint
This FiveM resource adds a dynamic and customizable sniper scope glint to scoped weapons - just like in popular shooters. When players aim down sights with a high-powered optic, a realistic lens flare / sniper glint appears, making long-range engagements more tactical and fair.
Features
- Realistic scope glint effect: A visible glint is shown when players or NPCs aim down sights with scoped weapons.
- Fully standalone: No framework required - works out of the box with any server setup (ESX, QBCore, or custom).
- Sprite & corona modes: Choose between sprite-based glint or a light-based corona effect.
- Day/Night awareness: Automatically disables glint during nighttime hours for realism (configurable).
- Distance-based visibility: Glint appears only within configurable minimum and maximum range values.
- Field of view control: Adjust the angular visibility cone for glint detection (default: 20°).
- Dynamic intensity: Smooth fading at the edge of visibility for realistic transitions based on view angle.
- Configurable scope components: Easily define which weapon components trigger the glint.
- Optimized performance: Clean, efficient design with low resource usage and intelligent draw checks.
- Built-in debug tools: Visualize glint field, LOS, and detection logic using included test NPCs and debug lines.
Resmon: Idle: 0.00ms – Under load: ~0.02ms
If you have any questions or need help please contact us in our Discord:
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FAQ
If your server is based on ESX or QB-Core, our scripts are fully compatible out of the box. For servers running on different frameworks we provide bridge functions to easily integrate with your framework. If you need help with this, feel free to contact us.
Yes, all of our scripts prioritize both server and player security. We validate actions server-side to protect against potential exploits, ensuring a safe experience free from glitches and cheaters.
Each script's performance varies by resource, but our standard goal is to achieve 0.0ms at idle. While this level isn't always attainable, we ensure our scripts are optimized for both the client and server to perform as efficiently as possible.
Absolutely! All the labels and messages in our scripts are editable in the config file(s).
Most of our scripts function independently and don't need additional resources. If any extra requirements are necessary, this information will be clearly provided on the forum post and in the product description.