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Interactive Power-ups

Looking to bring a vibrant and unique menu full of new features to your server? This Interactive power-up menu is a fully customizable menu, with build in features like a flashlight, rappelling rope, area scan, mini-drone and much more.

Features

  • The overlay position and rotation is updated with the player and camera movement, creating an immersive 3D effect.
  • A total of 8 slots are configurable with a unique power-up, cooldown, job/item restriction, icon, sound-effect and more.
  • Can works as a standalone script without any requirements, but it is also configured and tested for ox, esx and qb to handle item and job restrictions.
  • Includes 6 highly configurable power-ups, which are described in more detail below.

Power-ups included with the script (any power-up can be tweaked or removed)

  • A toggleable flashlight, which is synchronized between nearby players.
  • An area scan, revealing either all nearby peds or only real players for a defined amount of time.
  • A mini-drone, looks for nearby peds or only real players, and aims a laser at the closest one.
  • A smokescreen to quickly create cover.
  • The ability to equip armour.
  • A rappelling rope, enabling you to rappel down any building (only partially synced between clients).
  • (Additionally) an indication of the ammo in the currently equipped weapon.

How it works

  • Press [E] (or another configured key) to open the overlay.
  • Use a configured key, to toggle a power-up.
  • The power-up is executed, if you meet the cooldown, item and/or job requirements.
  • After the cooldown has passed, the power-up is ready to be used again.

Resmon: Idle: 0.02ms - Overlay with power-ups active: 0.04 to 0.1ms


If you have any questions or need help please contact us in our Discord:
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FAQ

If your server is based on ESX or QB-Core, our scripts are fully compatible out of the box. For servers running on different frameworks we provide bridge functions to easily integrate with your framework. If you need help with this, feel free to contact us.
Yes, all of our scripts prioritize both server and player security. We validate actions server-side to protect against potential exploits, ensuring a safe experience free from glitches and cheaters.
Each script's performance varies by resource, but our standard goal is to achieve 0.0ms at idle. While this level isn't always attainable, we ensure our scripts are optimized for both the client and server to perform as efficiently as possible.
Absolutely! All the labels and messages in our scripts are editable in the config file(s).
Most of our scripts function independently and don't need additional resources. If any extra requirements are necessary, this information will be clearly provided on the forum post and in the product description.

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