Reliable Scripts
Encrypted & Unencrypted Options
Fast Support
Fair Prices
Fast Support
Encrypted & Unencrypted Options
Reliable Scripts
Fair Prices
Preview video
Encrypted version
This resource is partly encrypted by FiveM's escrow system.
Unencrypted version
This resource is not encrypted and 100% editable.
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Vehicle Selling and Auction System
Introducing a powerful vehicle selling system with a variety of interactive features for both direct selling and auctions. This system is perfect for any FiveM server looking to enhance vehicle trade dynamics.
Key Features:
Real-Time Vehicle Interaction:
- Automatically spawns vehicles at predefined spots when players approach the area, maintaining immersion.
- Vehicles despawn when players move away, optimizing performance.
Advanced Vehicle Listing:
- Players can sell their vehicles using two methods:
- Direct Sale: Set a fixed price for immediate purchase.
- Auction: Players can list vehicles for auction, allowing others to place bids.
- Detailed UI for setting price, sale type, and listing/auction duration (from 12 hours up to a full week).
Auction System:
- Place bids and track auctions in real-time. Players receive updates on the current highest bid and time remaining.
Detailed Vehicle Info Menu:
- Each vehicle for sale comes with a detailed info dialogshowing:
- Vehicle name, plate, price, and sale expiration.
- Detailed modifications including engine, transmission, suspension, brakes, and turbo.
Server-Side Callbacks:
- Secure events ensure proper validation when interacting with vehicles.
- The system checks listing eligibility to prevent exploits or invalid entries.
- It's also possible to add your own checks to prevent unwanted listings.
Vehicle Properties & Tuning:
- Full support for vehicle properties, preserving modifications.
If you have any questions or need help please contact us in our Discord:
Join our Discord
FAQ
If your server is based on ESX, our scripts are fully compatible out of the box. For servers running on different frameworks we provide bridge functions to easily integrate with your framework. If you need help with this, feel free to contact us.
Yes, all of our scripts prioritize both server and player security. We validate actions server-side to protect against potential exploits, ensuring a safe experience free from glitches and cheaters.
Each script's performance varies by resource, but our standard goal is to achieve 0.0ms at idle. While this level isn't always attainable, we ensure our scripts are optimized for both the client and server to perform as efficiently as possible.
Absolutely! All the labels and messages in our scripts are editable in the config file(s).
Most of our scripts function independently and don't need additional resources. If any extra requirements are necessary, this information will be clearly provided on the forum post and in the product description.