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This resource is partly encrypted by FiveM's escrow system.
Unencrypted version
This resource is not encrypted and 100% editable.

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Pickpocketing Script

Enhance your FiveM server with an immersive pickpocketing experience. This script allows players to interact with NPCs in the game, attempting to pickpocket them with a chance of success or failure. Key features include:

  • Target Interaction: Uses third-eye targeting.

  • Animation Support: Play animations during the pickpocketing attempt for a more realistic experience. (Can be disabled or modified)

  • Dynamic NPC Reactions: Based on the outcome, NPCs will react accordingly, including fleeing if the player fails.

  • Configurable NPC Types: Customize which NPCs can be pickpocketed and their loot tables, categorized into 'poor', 'average', and 'rich' tiers.

  • Cooldown Mechanism: Prevents abuse by setting cooldowns for each pickpocketing attempt, configurable for both success and failure.

  • Ped View: NPCs have a specified field of view and detection range, adding to the challenge of remaining undetected.

  • Cheat/Abuse Protection: Server-side checks validate every pickpocketing attempt to prevent cheating and ensure only eligible targets can be pickpocketed.

  • Customization: Fully customize what happens when a pickpocket attempt fails or succeeds. For example, you can add police notifications on failure or give specific rewards on success.

  • Minigame Integration: Option to modify the minigame used for the pickpocket attempt.

This script is perfect for role-playing servers, offering players an additional layer of interaction and excitement.

Requirements:

  • ox_lib
  • ox_target
  • ESX / QBCore / or any other framework

If you have any questions or need help please contact us in our Discord:
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FAQ

If your server is based on ESX, our scripts are fully compatible out of the box. For servers running on different frameworks we provide bridge functions to easily integrate with your framework. If you need help with this, feel free to contact us.
Yes, all of our scripts prioritize both server and player security. We validate actions server-side to protect against potential exploits, ensuring a safe experience free from glitches and cheaters.
Each script's performance varies by resource, but our standard goal is to achieve 0.0ms at idle. While this level isn't always attainable, we ensure our scripts are optimized for both the client and server to perform as efficiently as possible.
Absolutely! All the labels and messages in our scripts are editable in the config file(s).
Most of our scripts function independently and don't need additional resources. If any extra requirements are necessary, this information will be clearly provided on the forum post and in the product description.

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