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This resource is partly encrypted by FiveM's escrow system.
Unencrypted version
This resource is not encrypted and 100% editable.

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Pepperspray Script + Weapon

Are you looking to introduce pepper spray to the arsenal of your police department, or add a new unique weapon to your server? Look no further! This script includes a new addon-weapon, which can be used just like any other existing weapon. The script detects whenever you hit another player with the pepper spray, and applies a configurable effect to the player which temporarily paralyses the target.

Features

  • This is a standalone script and it does not require any other scripts in order to run. A job-check for esx and qbcore is included which checks if a player is police before applying the pepper spray effect.
  • An addon-weapon by the name of weapon_pepperspray is included in the files.
  • The pepper spray effect is configurable, as well as the total effect time.
  • The maximum range and angle w.r.t. the target can be configured, at which a target can be pepper sprayed.
  • Optimized to run at 0 ms when the script is idle, and a maximum of 0.03 ms when the pepper spray effect is applied.
  • If you use  skinchanger, you can add pieces of clothing which give you immunity to the pepper spray effect. Other scripts handling player skins can also be implemented, as the corresponding function is accessible.
  • The normal version is encrypted, but key functions are still accessible via bridge code.

If you have any questions or need help please contact us in our Discord:
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FAQ

If your server is based on ESX, our scripts are fully compatible out of the box. For servers running on different frameworks we provide bridge functions to easily integrate with your framework. If you need help with this, feel free to contact us.
Yes, all of our scripts prioritize both server and player security. We validate actions server-side to protect against potential exploits, ensuring a safe experience free from glitches and cheaters.
Each script's performance varies by resource, but our standard goal is to achieve 0.0ms at idle. While this level isn't always attainable, we ensure our scripts are optimized for both the client and server to perform as efficiently as possible.
Absolutely! All the labels and messages in our scripts are editable in the config file(s).
Most of our scripts function independently and don't need additional resources. If any extra requirements are necessary, this information will be clearly provided on the forum post and in the product description.

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