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FiveM AntiCheat

Looking for an anti-cheat that just works? Say goodbye to the most common exploits and cheater tricks with this lightweight, effective, hassle-free and affordable solution. No unnecessary bloat, just smart protection against the annoying stuff that ruins gameplay.

This script is an improved and refactored version of the anticheat I personally used for over 5 years on my own server, making it well-tested and reliable.

Key Features

🚨 Integrated ban system: Comes with its own ban system that stores bans in the database. Also provides the possibility to integrate with your own ban system.
✋ Super punch prevention
: Blocks overpowered melee attacks. Also known as super punch.
🛠️ Entity spam detection
: Detects and blocks players from spam-spawning vehicles, objects, or peds. Includes custom limits for specific models and entity types.
🛑 Blocked event protection
: Preloaded with a list of server-side events to block, banning players who try to trigger unauthorized actions like fake job payments.
🔒 Model blocking
: Automatically cancels or bans players attempting to spawn restricted props, vehicles, or peds. Includes a curated list of 841 blocked models.
👊 Weapon event protection
: Prevents players from giving or removing weapons to others players using specific natives.
📊 Performance optimized
: Built with efficiency in mind, ensuring your server runs smoothly, while protecting against cheaters.
⚙️ Fully customizable
: Customize the anticheat to your needs: set bans, logs, or other actions for different violations.
🎯 Advanced banning system
: Tracks and bans players using multiple identifiers, including tokens. Updates bans dynamically when cheaters rejoin while banned.
💡 Framework independent
: Works with any server framework.
💻 Fully server side: All detection is handled on the server.

Available commands

/gs_ban [playerId] - Ban a player by their server ID, with an optional reason.
/gs_refreshbans - Reloads all bans from the database. Useful if you've added or removed bans manually.
/gs_removeban [banId] - Unban a player by specifying the ban ID.
/gs_blockentities [playerId] - Temporarily restrict a player from spawning entities for a specified time.
/gs_unblockentities [playerId] - Remove restrictions for a player, allowing them to spawn entities again.
/gs_entitycleanup [playerId] - Clears all entities recently spawned by a specific player.


If you have any questions or need help please contact us in our Discord:
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FAQ

If your server is based on ESX, our scripts are fully compatible out of the box. For servers running on different frameworks we provide bridge functions to easily integrate with your framework. If you need help with this, feel free to contact us.
Yes, all of our scripts prioritize both server and player security. We validate actions server-side to protect against potential exploits, ensuring a safe experience free from glitches and cheaters.
Each script's performance varies by resource, but our standard goal is to achieve 0.0ms at idle. While this level isn't always attainable, we ensure our scripts are optimized for both the client and server to perform as efficiently as possible.
Absolutely! All the labels and messages in our scripts are editable in the config file(s).
Most of our scripts function independently and don't need additional resources. If any extra requirements are necessary, this information will be clearly provided on the forum post and in the product description.

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